Gamification Market to record USD 27.77 Bn growth; Application Software Market identified as Parent Market

NEW  YORK, Nov. 17, 2022 /PRNewswire/ — The “Gamification Market by End-user, Objective, Application, and Geography – Forecast and Analysis 2022-2026” report has been added to Technavio’s offering. The report expects the market size to grow by USD 27.77 billion, accelerating at a CAGR of 29.15% during the forecast period. Technavio categorizes the global gamification market as a part of the global application software market within the global IT software market. The parent global IT software market covers companies that are engaged in developing and producing application and system software. It also includes companies offering database management software. The global application software market covers companies that are engaged in developing and producing software designed for specialized applications for the business or consumer market. It includes enterprise and technical software, as well as cloud-based software. Get more insights into the vendor landscape. Download a Free PDF Report Sample

Gamification Market to record USD 27.77 Bn growth; Application Software Market identified as Parent Market

Technavio has announced its latest market research report titled Global Gamification Market 2022-2026

Gamification Market 2022-2026: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our gamification market report covers the following areas:

Gamification Market 2022-2026: Vendor Analysis

We provide a detailed analysis of around 25 vendors operating in the gamification market, including some of the dominant vendors. Backed with competitive intelligence and benchmarking, our research report on the gamification market is designed to provide entry support, customer profile, and M&As as well as go-to-market strategy support.

Allen Interactions Inc., Ambition, Aon Plc, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE are some of the major market participants. Although the increasing adoption of gamification in e-learning will offer immense growth opportunities, lack of awareness and inconsistency will challenge the growth of the market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

Discover market potential and make informed business decisions based on qualitative and quantitative evidences highlighted exclusively in this market study. Buy Now!

Gamification Market 2022-2026: Segmentation

Gamification Market is segmented as below:

  • Application

  • End-user

  • Geography

Identify key segments and regions to invest in over the forecast period. Download a Free Sample Report Now

Gamification Market 2022-2026: Key Highlights

  • CAGR of the market during the forecast period 2022-2026

  • Detailed information on factors that will assist gamification market growth during the next five years

  • Estimation of the gamification market size and its contribution to the parent market

  • Predictions on upcoming trends and changes in consumer behavior

  • The growth of the gamification market

  • Analysis of the market’s competitive landscape and detailed information on vendors

  • Comprehensive details of factors that will challenge the growth of gamification market vendors

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Gamification Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 29.15%

Market growth 2022-2026

USD 27.77 billion

Market structure

Fragmented

YoY growth (%)

21.68

Regional analysis

North America, Europe, APAC, South America, Middle East, and Africa

Performing market contribution

North America at 42%

Key consumer countries

US, Germany, Canada, China, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Allen Interactions Inc., Ambition, Aon Plc, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table Of Contents:

1 Executive Summary

2 Market Landscape

3 Market Sizing

4 Five Forces Analysis

5 Market Segmentation by Application

6 Market Segmentation by End-user

7 Market Segmentation by Need

8 Customer landscape

9 Geographic Landscape

10 Drivers, Challenges, and Trends

11 Vendor Landscape

12 Vendor Analysis

13 Appendix

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/

Global Gamification Market 2022-2026

Global Gamification Market 2022-2026

Cision

Cision

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